![]() specialist in berserk, add damage to units, rage. later tier units are brute force, lots of damage and health. masters of building gigantic machines and repairing them in battle. ![]() flying units at later levels.ĭreadnaught - able to recharge skills for their cannons and assault rifle troops. basically your units cannot die once u unlocked this skill - very OP. Theocrat - can bring back units to life after winning a battle. Rogues - have team wall climbing ability - easier to sack cities. Have pretty powerful units once u unlocked them via research at late tiers. i will spam "summon egg" till i get all the mounts that I want - take 10 turns to hatch - i'll delay completing a mission just for this).ĭruids - manipulating nature, earthquake, entangling spells are their speciality. Can even summon mounts (what i do is in every campaign there's a mage hero. Mages - just need to research summoning of high level creatures, then spam mana to summon as many as u want. Classes is what makes each very different: however next expansion will make races more significant. elves, humans, goblins etc are more to just appearance with a few boosts/weaknesses here and there for them. as it will be easier for later missions if your heroes are FAT with items and skills/perks.Īll races (i mean classes) have their speciality. i usually try to pick fights here and there (esp with dungeons) to level them up fast. Usually how u start the campaign is important. Any suggestion on races/classes suitable for rush? Thus is why leveling up heroes + getting OP artifacts from dungeons are important. This game is more to military style rather than like Civ 5 where u can take your time and turtle. have a handful of troops and take over enemy's cities as fast as u can and building new backups.
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